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Serious game

  • Project leaders

    1. Kunxu Liu

  • Overview

    1. Our digital serious game for mental health is an innovative application that combines mental health education with entertainment. It offers users an interactive and engaging experience to promote their mental well-being. By harnessing technology, this game integrates professional psychological knowledge and skills into captivating gameplay mechanics.

    • Key Features:

      1. Diverse Themes: Covering topics such as anxiety, depression, stress management, emotional regulation, self-esteem, and interpersonal relationships, the game presents each theme in an engaging manner, captivating users through interactive storytelling and immersive gameplay.

      2. Interactive Learning: Users actively participate in activities and challenges that simulate real-life scenarios related to mental health. Through decision-making, problem-solving, and reflection, users develop a deeper understanding of their mental well-being and learn practical strategies for emotional management and resilience.

      3. Evidence-Based Content: The game incorporates evidence-based content derived from psychological research and therapeutic approaches. Users gain access to accurate information about mental health, including symptoms, causes, and available treatment options. The content is presented in an accessible and user-friendly manner.

      4. Progress Tracking and Feedback: The game provides a comprehensive progress tracking system, allowing users to monitor their growth in managing their mental health. Personalized feedback suggests areas for improvement and offers encouragement, motivating users to continue their journey toward improved well-being.

    • Through this digital serious game, we aim to empower users to enhance their mental well-being in an engaging and interactive way, providing them with valuable knowledge, skills, and support to navigate various mental health challenges.

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